const canvas = document.getElementById('canvas') const ctx = canvas.getContext('2d') const width = canvas.width; const height = canvas.height; let current; let selection = [] const tools = { graffity: { mousemove(e){ //e.buttons 0b00000x11 & 0b00000100 == x (e.buttons & 0b001) && new Circle(e.layerX, e.layerY, +size.value, color.value) } }, ellipse: { mousedown(e){ current = new Ellipse(e.layerX, e.layerY, 0, 0, color.value, +size.value) }, mousemove(e){ if (!current) return; current.width = (e.layerX - current.x) current.height = (e.layerY - current.y) Drawable.drawAll() }, mouseup(e){ current = null } }, circle: { mousedown(e){ current = new Circle(e.layerX,e.layerY, 10, color.value) }, mousemove(e){ if (!current) return; current.radius = current.distanceTo(e.layerX, e.layerY) Drawable.drawAll() }, mouseup(e){ current = null } }, line: { //ctrl-c ctrl-v в rectangle. Так же добавьте его в mousedown(e){ current = new Rectangle(e.layerX, e.layerY, 0, 0, color.value, +size.value) }, mousemove(e){ if (!current) return; current.width = e.layerX - current.x current.height = e.layerY - current.y Drawable.drawAll() }, mouseup(e){ current = null } }, select: { click(e){ console.log(e) let found = Drawable.instances.filter(c => c.in && c.in(e.layerX, e.layerY)) if (found.length){ if (e.ctrlKey){ selection.push(found.pop()) } else { selection = [found.pop()] } } else { if (!e.ctrlKey) selection = [] } console.log('selection', selection) Drawable.drawAll(selection) }, mousedown(e){ // }, mousemove(e){ }, mouseup(e){ //x,y, w, h прямоугольника //selection - только те элеменеты Drawable.instances которые в границах прямоугольника. }, } } function superHandler(evt){ let t = tools[tool.value] if (typeof t[evt.type] === 'function') t[evt.type].call(this, evt) } canvas.onmousemove = superHandler canvas.onmouseup = superHandler canvas.onmousedown = superHandler canvas.onclick = superHandler function Drawable(){ Drawable.addInstance(this); } const distance = (x1,y1, x2, y2) => ((x1-x2)**2 + (y1-y2)**2)**0.5 Drawable.prototype.draw = function(){}; Drawable.prototype.distanceTo = function(x,y){ if (typeof this.x !== 'number' || typeof this.y !== 'number'){ return NaN } return distance(this.x, this.y, x, y) }; Drawable.instances = []; Drawable.addInstance = function(item){ Drawable.instances.push(item); } Drawable.drawAll = function(selection=[]){ ctx.clearRect(0,0,width,height); Drawable.forAll(item => item.draw()) selection.forEach(item => item.draw(true)) } Drawable.forAll = function(callback){ for(var i = 0; i= x && this.x <= x + w && this.y >= y && this.y <= y + h } } class Line extends Drawable { //смочь скопировать в Rectangle и поменять отприсовку constructor(x,y, width, height, color, lineWidth){ super() this.x = x; this.y = y; this.width = width; this.height = height; this.color = color; this.lineWidth = lineWidth; this.draw(); } draw(selected){ ctx.beginPath(); ctx.moveTo(this.x, this.y); ctx.lineTo(this.x + this.width, this.y + this.height); ctx.closePath(); ctx.strokeStyle = this.color; ctx.lineWidth = this.lineWidth ctx.stroke(); } in(x, y){ let lineAngle = Math.atan2(this.width, this.height) ; let mouseAngle = Math.atan2(x - this.x, y - this.y) ; let mouseLength = (((x - this.x)**2)+((y - this.y)**2))**0.5; let lineLength = (((this.width)**2)+((this.height)**2))**0.5; let angle = mouseAngle - lineAngle; let newX = Math.cos(angle) * mouseLength; let newY = Math.sin(angle) * mouseLength; return newX >= 0 && newX <= lineLength && (newY <= this.lineWidth/2 && newY >= (-this.lineWidth/2)) } } class Rectangle extends Drawable { //смочь скопировать в Rectangle и поменять отрисовку constructor(x,y, width, height, color, lineWidth){ super() this.x = x; this.y = y; this.width = width; this.height = height; this.color = color; this.lineWidth = lineWidth; this.draw(); } draw(selected){ ctx.beginPath(); ctx.rect(this.x,this.y,this.width,this.height); ctx.fillStyle = this.color; ctx.fill(); if(selected){ ctx.strokeStyle = "red"; ctx.lineWidth = 5 ctx.stroke(); } } //поменять метод draw шоб рисовал прямоугольник in(x,y){ return this.x < x && x < this.x + this.width && this.y < y && y < this.y + this.height } } //Ellipse по аналогии // class Ellipse extends Drawable { //смочь скопировать в Ellipse и поменять отрисовку //поменять метод draw шоб рисовал ellipse constructor(x,y, width, height, color, lineWidth){ super() this.x = x; this.y = y; this.width = width; this.height = height; this.color = color; this.lineWidth = lineWidth; this.draw(); } get rx(){ return this.width/2 } get ry(){ return this.height/2 } get h(){ return this.x + this.width/2 } get k(){ return this.y + this.height/2 } draw(selected){ ctx.beginPath(); ctx.ellipse(this.h, this.k, this.rx, this.ry, 0, 0, 2 * Math.PI); ctx.closePath() ctx.stroke(); ctx.fillStyle = this.color; ctx.fill(); if(selected){ ctx.strokeStyle = "red"; ctx.lineWidth = 5 ctx.stroke(); } } in(x,y){ console.log(this.x, this.y) return ((((x - this.h)**2)/this.rx**2) + (((y - this.k)**2)/this.ry**2)) <=1 } } color.onchange = () => { selection.forEach(c => c.color = color.value) Drawable.drawAll(selection) } document.getElementById('delete').onclick = () =>{ Drawable.instances = Drawable.instances.filter(item => !selection.includes(item)) selection = [] Drawable.drawAll() }