script.js 8.3 KB

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  1. const canvas = document.getElementById('canvas')
  2. const ctx = canvas.getContext('2d')
  3. const width = canvas.width;
  4. const height = canvas.height;
  5. let current;
  6. let selection = []
  7. const tools = {
  8. graffity: {
  9. mousemove(e){ //e.buttons 0b00000x11 & 0b00000100 == x
  10. (e.buttons & 0b001) && new Circle(e.layerX, e.layerY, +size.value, color.value)
  11. }
  12. },
  13. ellipse: {
  14. mousedown(e){
  15. current = new Ellipse(e.layerX, e.layerY, 0, 0, color.value, +size.value)
  16. },
  17. mousemove(e){
  18. if (!current) return;
  19. current.width = (e.layerX - current.x)
  20. current.height = (e.layerY - current.y)
  21. Drawable.drawAll()
  22. },
  23. mouseup(e){
  24. current = null
  25. }
  26. },
  27. circle: {
  28. mousedown(e){
  29. current = new Circle(e.layerX,e.layerY, 10, color.value)
  30. },
  31. mousemove(e){
  32. if (!current) return;
  33. current.radius = current.distanceTo(e.layerX, e.layerY)
  34. Drawable.drawAll()
  35. },
  36. mouseup(e){
  37. current = null
  38. }
  39. },
  40. line: { //ctrl-c ctrl-v в rectangle. Так же добавьте его в <select id='tool'>
  41. mousedown(e){
  42. current = new Line(e.layerX, e.layerY, 0, 0, color.value, +size.value)
  43. },
  44. mousemove(e){
  45. if (!current) return;
  46. current.width = e.layerX - current.x
  47. current.height = e.layerY - current.y
  48. Drawable.drawAll()
  49. },
  50. mouseup(e){
  51. current = null
  52. }
  53. },
  54. rectangle: { //ctrl-c ctrl-v в rectangle. Так же добавьте его в <select id='tool'>
  55. mousedown(e){
  56. current = new Rectangle(e.layerX, e.layerY, 0, 0, color.value, +size.value)
  57. },
  58. mousemove(e){
  59. if (!current) return;
  60. current.width = e.layerX - current.x
  61. current.height = e.layerY - current.y
  62. Drawable.drawAll()
  63. },
  64. mouseup(e){
  65. current = null
  66. }
  67. },
  68. select: {
  69. click(e){
  70. console.log(e)
  71. let found = Drawable.instances.filter(c => c.in && c.in(e.layerX, e.layerY))
  72. if (found.length){
  73. if (e.ctrlKey){
  74. selection.push(found.pop())
  75. }
  76. else {
  77. selection = [found.pop()]
  78. }
  79. }
  80. else {
  81. if (!e.ctrlKey) selection = []
  82. }
  83. console.log('selection', selection)
  84. Drawable.drawAll(selection)
  85. },
  86. mousedown(e){
  87. //
  88. },
  89. mousemove(e){
  90. },
  91. mouseup(e){
  92. //x,y, w, h прямоугольника
  93. //selection - только те элеменеты Drawable.instances которые в границах прямоугольника.
  94. },
  95. }
  96. }
  97. function superHandler(evt){
  98. let t = tools[tool.value]
  99. if (typeof t[evt.type] === 'function')
  100. t[evt.type].call(this, evt)
  101. }
  102. canvas.onmousemove = superHandler
  103. canvas.onmouseup = superHandler
  104. canvas.onmousedown = superHandler
  105. canvas.onclick = superHandler
  106. function Drawable(){
  107. Drawable.addInstance(this);
  108. }
  109. const distance = (x1,y1, x2, y2) => ((x1-x2)**2 + (y1-y2)**2)**0.5
  110. Drawable.prototype.draw = function(){};
  111. Drawable.prototype.distanceTo = function(x,y){
  112. if (typeof this.x !== 'number' ||
  113. typeof this.y !== 'number'){
  114. return NaN
  115. }
  116. return distance(this.x, this.y, x, y)
  117. };
  118. Drawable.instances = [];
  119. Drawable.addInstance = function(item){
  120. Drawable.instances.push(item);
  121. }
  122. Drawable.drawAll = function(selection=[]){
  123. ctx.clearRect(0,0,width,height);
  124. Drawable.forAll(item => item.draw())
  125. selection.forEach(item => item.draw(true))
  126. }
  127. Drawable.forAll = function(callback){
  128. for(var i = 0; i<Drawable.instances.length;i++){
  129. callback(Drawable.instances[i])
  130. }
  131. }
  132. class Circle extends Drawable {
  133. constructor(x,y,radius, color){
  134. super()
  135. this.x = x;
  136. this.y = y;
  137. this.radius = radius;
  138. this.color = color;
  139. this.draw();
  140. }
  141. draw(selected){
  142. ctx.beginPath();
  143. ctx.arc(this.x, this.y, this.radius, 0, 2 * Math.PI);
  144. ctx.closePath();
  145. ctx.fillStyle = this.color;
  146. if (selected){
  147. ctx.strokeStyle = "red";
  148. ctx.lineWidth = 5
  149. ctx.stroke();
  150. }
  151. ctx.fill();
  152. }
  153. in(x,y){
  154. return this.distanceTo(x,y) < this.radius
  155. }
  156. inBounds(x,y,w,h){ // x = 100, this.x = 102, w = 5
  157. return this.x >= x && this.x <= x + w &&
  158. this.y >= y && this.y <= y + h
  159. }
  160. }
  161. class Line extends Drawable { //смочь скопировать в Rectangle и поменять отприсовку
  162. constructor(x,y, width, height, color, lineWidth){
  163. super()
  164. this.x = x;
  165. this.y = y;
  166. this.width = width;
  167. this.height = height;
  168. this.color = color;
  169. this.lineWidth = lineWidth;
  170. this.draw();
  171. }
  172. draw(selected){
  173. ctx.beginPath();
  174. ctx.moveTo(this.x, this.y);
  175. ctx.lineTo(this.x + this.width, this.y + this.height);
  176. ctx.closePath();
  177. ctx.strokeStyle = this.color;
  178. ctx.lineWidth = this.lineWidth
  179. ctx.stroke();
  180. }
  181. in(x, y){
  182. let lineAngle = Math.atan2(this.width, this.height) ;
  183. let mouseAngle = Math.atan2(x - this.x, y - this.y) ;
  184. let mouseLength = (((x - this.x)**2)+((y - this.y)**2))**0.5;
  185. let lineLength = (((this.width)**2)+((this.height)**2))**0.5;
  186. let angle = mouseAngle - lineAngle;
  187. let newX = Math.cos(angle) * mouseLength;
  188. let newY = Math.sin(angle) * mouseLength;
  189. return newX >= 0 && newX <= lineLength && (newY <= this.lineWidth/2 && newY >= (-this.lineWidth/2))
  190. }
  191. }
  192. class Rectangle extends Drawable { //смочь скопировать в Rectangle и поменять отрисовку
  193. constructor(x,y, width, height, color, lineWidth){
  194. super()
  195. this.x = x;
  196. this.y = y;
  197. this.width = width;
  198. this.height = height;
  199. this.color = color;
  200. this.lineWidth = lineWidth;
  201. this.draw();
  202. }
  203. draw(selected){
  204. ctx.beginPath();
  205. ctx.rect(this.x,this.y,this.width,this.height);
  206. ctx.fillStyle = this.color;
  207. ctx.fill();
  208. if(selected){
  209. ctx.strokeStyle = "red";
  210. ctx.lineWidth = 5
  211. ctx.stroke();
  212. }
  213. }
  214. //поменять метод draw шоб рисовал прямоугольник
  215. in(x,y){
  216. return this.x < x && x < this.x + this.width && this.y < y && y < this.y + this.height
  217. }
  218. }
  219. //Ellipse по аналогии
  220. //
  221. class Ellipse extends Drawable { //смочь скопировать в Ellipse и поменять отрисовку
  222. //поменять метод draw шоб рисовал ellipse
  223. constructor(x,y, width, height, color, lineWidth){
  224. super()
  225. this.x = x;
  226. this.y = y;
  227. this.width = width;
  228. this.height = height;
  229. this.color = color;
  230. this.lineWidth = lineWidth;
  231. this.draw();
  232. }
  233. get rx(){
  234. return this.width/2
  235. }
  236. get ry(){
  237. return this.height/2
  238. }
  239. get h(){
  240. return this.x + this.width/2
  241. }
  242. get k(){
  243. return this.y + this.height/2
  244. }
  245. draw(selected){
  246. ctx.beginPath();
  247. ctx.ellipse(this.h, this.k, this.rx, this.ry, 0, 0, 2 * Math.PI);
  248. ctx.closePath()
  249. ctx.stroke();
  250. ctx.fillStyle = this.color;
  251. ctx.fill();
  252. if(selected){
  253. ctx.strokeStyle = "red";
  254. ctx.lineWidth = 5
  255. ctx.stroke();
  256. }
  257. }
  258. in(x,y){
  259. console.log(this.x, this.y)
  260. return ((((x - this.h)**2)/this.rx**2) + (((y - this.k)**2)/this.ry**2)) <=1
  261. }
  262. }
  263. color.onchange = () => {
  264. selection.forEach(c => c.color = color.value)
  265. Drawable.drawAll(selection)
  266. }
  267. document.getElementById('delete').onclick = () =>{
  268. Drawable.instances = Drawable.instances.filter(item => !selection.includes(item))
  269. selection = []
  270. Drawable.drawAll()
  271. }