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- const redValue = document.getElementById("red");
- const greenValue = document.getElementById("green");
- const blueValue = document.getElementById("blue");
- function Control(el, {value=0,
- min=0,
- max=100,
- minAngle=0,
- maxAngle=360,
- wheelSpeed=0.05,
- step=1}={}){
- const img = document.createElement('img')
- img.src = './assets/1@3x.png'
- el.append(img)
- const ratio = (maxAngle - minAngle) / (max - min)
- const getAngle = () => (value - min) * ratio + minAngle
- this.setValue = newValue => {
- if (newValue > max)
- newValue = max
- if (newValue < min)
- newValue = min
- if (typeof this.onchange === 'function' && newValue !== value)
- this.onchange(newValue)
- value = newValue
- img.style.transform = `rotate(${getAngle()}deg)`
- }
- img.onmousewheel = (event) => {
- const {deltaY} = event
- //console.log(deltaY)
- this.setValue(value + deltaY * wheelSpeed)
- event.preventDefault()
- }
- img.onclick = (event) => {
- const {layerX} = event
- if (layerX < img.width/2)
- this.setValue(value -step)
- else
- this.setValue(value +step)
- event.preventDefault()
- }
- const event2Deg = event => {
- const {layerX, layerY} = event
- const {width, height} = img
- const x = layerX - width/2
- const y = height/2 - layerY
- //console.log(x, y, width, height)
- return ((Math.atan2(y, x) / (2 * Math.PI)) * 360 + 360) % 360
- }
- let prevAngle = null
- img.onmousedown = (event) => {
- prevAngle = event2Deg(event)
- }
- img.onmousemove = (event) => {
- if (prevAngle === null) return
- const currentAngle = event2Deg(event)
- const deltaValue = (prevAngle - currentAngle) / ratio
- //console.log(prevAngle - currentAngle, deltaValue)
- this.setValue(value +deltaValue)
- prevAngle = currentAngle
- event.preventDefault()
- }
- img.onmouseup = (event) => {
- prevAngle = null
- }
- this.setValue(value)
- this.getValue = () => value
- }
- const red = new Control(container1, {min: 0, max: 255})
- red.onchange = setRGB;
- const green = new Control(container1, {min: 0, max: 255})
- green.onchange = setRGB
- const blue = new Control(container1, {min: 0, max: 255})
- blue.onchange = setRGB
- ////сделать три крутилки для RGB
- ////и обновлять цвет блока/фона блока при вращении любой из трех
- //setTimeout(() => volumeControl.setValue(80), 2000)
- // }
- function setRGB(){
- redValue.value = red.getValue().toFixed();
- greenValue.value = green.getValue().toFixed();
- blueValue.value = blue.getValue().toFixed();
- document.body.style.backgroundColor = `rgb(${red.getValue()}, ${green.getValue()}, ${blue.getValue()})`;
- //какой то блок, которому меняем цвет через rgba и цвета крутилок
- }
- const volumeControl = new Control(container2, {value: 75,
- min: 0,
- max: 100,
- minAngle: -90, maxAngle: 90})
- console.log(volumeControl);
- volumeControl.onchange = setVolume;
- const audio = document.getElementById("audio");
- function setVolume(){
- audio.volume = (volumeControl.getValue())/100
- console.log( audio.volume)
-
- }
- //пришейте к нему тэг audio для громкости
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