index.js 8.7 KB

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  1. const canvas = document.getElementById('canvas')
  2. const ctx = canvas.getContext('2d')
  3. const width = canvas.width;
  4. const height = canvas.height;
  5. let current;
  6. let selection = []
  7. const tools = {
  8. graffity: {
  9. mousemove(e) { //e.buttons 0b00000x11 & 0b00000100 == x
  10. (e.buttons & 1) && new Circle(e.clientX, e.clientY, +size.value, color.value)
  11. }
  12. },
  13. circle: {
  14. mousedown(e) {
  15. current = new Circle(e.clientX, e.clientY, 1, color.value)
  16. },
  17. mousemove(e) {
  18. if (!current) return;
  19. current.radius = current.distanceTo(e.clientX, e.clientY)
  20. Drawable.drawAll()
  21. },
  22. mouseup(e) {
  23. current = null
  24. }
  25. },
  26. line: {
  27. mousedown(e) {
  28. current = new Line(e.clientX, e.clientY, 0, 0, color.value, +size.value)
  29. },
  30. mousemove(e) {
  31. if (!current) return;
  32. current.width = e.clientX - current.x
  33. current.height = e.clientY - current.y
  34. Drawable.drawAll()
  35. },
  36. mouseup(e) {
  37. current = null
  38. }
  39. },
  40. rectangle: {
  41. mousedown(e) {
  42. current = new Rectangle(e.clientX, e.clientY, 0, 0, color.value)
  43. },
  44. mousemove(e) {
  45. if (!current) return;
  46. current.width = e.clientX - current.x
  47. current.height = e.clientY - current.y
  48. Drawable.drawAll()
  49. },
  50. mouseup(e) {
  51. current = null
  52. }
  53. },
  54. ellipse: {
  55. mousedown(e) {
  56. current = new Ellipse(e.clientX, e.clientY, 0, 0, color.value)
  57. },
  58. mousemove(e) {
  59. if (!current) return;
  60. current.width = e.clientX - current.x
  61. current.height = e.clientY - current.y
  62. Drawable.drawAll()
  63. },
  64. mouseup(e) {
  65. current = null
  66. }
  67. },
  68. select: {
  69. click(e) {
  70. console.log(e)
  71. let found = Drawable.instances.filter(c => c.in && c.in(e.clientX, e.clientY))
  72. if (found.length) {
  73. if (e.ctrlKey) {
  74. selection.push(found.pop())
  75. }
  76. else {
  77. selection = [found.pop()]
  78. }
  79. }
  80. else {
  81. if (!e.ctrlKey) selection = []
  82. }
  83. Drawable.drawAll(selection)
  84. },
  85. mousedown(e) {
  86. //
  87. },
  88. mousemove(e) {
  89. },
  90. mouseup(e) {
  91. //x,y, w, h прямоугольника
  92. //selection - только те элеменеты Drawable.instances которые в границах прямоугольника.
  93. },
  94. }
  95. }
  96. function superHandler(evt) {
  97. let t = tools[tool.value]
  98. if (typeof t[evt.type] === 'function')
  99. t[evt.type].call(this, evt)
  100. }
  101. canvas.onmousemove = superHandler
  102. canvas.onmouseup = superHandler
  103. canvas.onmousedown = superHandler
  104. canvas.onclick = superHandler
  105. ////
  106. function Drawable() {
  107. Drawable.addInstance(this);
  108. }
  109. const distance = (x1, y1, x2, y2) => ((x1 - x2) ** 2 + (y1 - y2) ** 2) ** 0.5
  110. Drawable.prototype.draw = function () { };
  111. Drawable.prototype.distanceTo = function (x, y) {
  112. if (typeof this.x !== 'number' ||
  113. typeof this.y !== 'number') {
  114. return NaN
  115. }
  116. return distance(this.x, this.y, x, y)
  117. };
  118. Drawable.instances = [];
  119. Drawable.addInstance = function (item) {
  120. Drawable.instances.push(item);
  121. }
  122. Drawable.drawAll = function (selection = []) {
  123. ctx.clearRect(0, 0, width, height);
  124. Drawable.forAll(item => item.draw())
  125. selection.forEach(item => item.draw(true))
  126. }
  127. Drawable.forAll = function (callback) {
  128. for (var i = 0; i < Drawable.instances.length; i++) {
  129. callback(Drawable.instances[i])
  130. }
  131. }
  132. class Circle extends Drawable {
  133. constructor(x, y, radius, color) {
  134. super()
  135. this.x = x;
  136. this.y = y;
  137. this.radius = radius;
  138. this.color = color;
  139. this.draw();
  140. }
  141. draw(selected) {
  142. ctx.beginPath();
  143. ctx.arc(this.x, this.y, this.radius, 0, 2 * Math.PI);
  144. ctx.closePath();
  145. ctx.fillStyle = this.color;
  146. if (selected) {
  147. ctx.lineWidth = 2
  148. ctx.stroke();
  149. }
  150. ctx.fill();
  151. }
  152. in(x, y) {
  153. return this.distanceTo(x, y) < this.radius
  154. }
  155. inBounds(x, y, w, h) { // x = 100, this.x = 102, w = 5
  156. return this.x >= x && this.x <= x + w &&
  157. this.y >= y && this.y <= y + h
  158. }
  159. }
  160. class Line extends Drawable {
  161. constructor(x, y, width, height, color, lineWidth) {
  162. super()
  163. this.x = x;
  164. this.y = y;
  165. this.width = width;
  166. this.height = height;
  167. this.color = color;
  168. this.lineWidth = lineWidth;
  169. this.draw();
  170. }
  171. get length() {
  172. return this.distanceTo(this.x + this.width, this.y + this.height)
  173. }
  174. draw(selected) {
  175. ctx.beginPath();
  176. ctx.moveTo(this.x, this.y);
  177. ctx.lineTo(this.x + this.width, this.y + this.height);
  178. ctx.closePath();
  179. ctx.strokeStyle = this.color;
  180. ctx.lineWidth = this.lineWidth
  181. ctx.stroke();
  182. if (selected) {
  183. ctx.beginPath();
  184. ctx.moveTo(this.x + this.width, this.y + this.height);
  185. ctx.lineTo(this.x, this.y);
  186. ctx.lineWidth = this.lineWidth + 3
  187. ctx.strokeStyle = 'black'
  188. ctx.stroke()
  189. ctx.moveTo(this.x + this.width, this.y + this.height);
  190. ctx.lineTo(this.x, this.y);
  191. ctx.lineWidth = this.lineWidth
  192. ctx.strokeStyle = this.color
  193. ctx.closePath();
  194. ctx.stroke()
  195. }
  196. }
  197. in(x, y) {
  198. let rotationAngleAlph = Math.atan2(this.height, this.width)
  199. let mouseAngleBeta = Math.atan2(y - this.y, x - this.x)
  200. let newX = Math.cos(mouseAngleBeta - rotationAngleAlph) * this.distanceTo(x, y)
  201. let newY = Math.sin(mouseAngleBeta - rotationAngleAlph) * this.distanceTo(x, y)
  202. return 0 <= newX && newX <= this.length && this.lineWidth / -2 <= newY && newY <= this.lineWidth / 2
  203. }
  204. }
  205. color.onchange = () => {
  206. selection.forEach(c => c.color = color.value)
  207. Drawable.drawAll(selection)
  208. }
  209. document.getElementById('delete').onclick = () => {
  210. Drawable.instances = Drawable.instances.filter(item => !selection.includes(item))
  211. selection = []
  212. Drawable.drawAll()
  213. }
  214. class Rectangle extends Drawable {
  215. constructor(x, y, width, height, color) {
  216. super()
  217. this.x = x;
  218. this.y = y;
  219. this.width = width;
  220. this.height = height;
  221. this.color = color;
  222. this.draw();
  223. }
  224. draw(selected) {
  225. ctx.beginPath();
  226. ctx.moveTo(this.x, this.y);
  227. ctx.lineTo(this.x + this.width, this.y + this.height);
  228. ctx.closePath();
  229. ctx.strokeStyle = this.color;
  230. ctx.fillStyle = this.color;
  231. ctx.fillRect(this.x, this.y, this.width, this.height)
  232. ctx.stroke()
  233. if (selected) {
  234. ctx.beginPath();
  235. ctx.rect(this.x, this.y, this.width, this.height)
  236. ctx.lineWidth = 2
  237. ctx.strokeStyle = 'black'
  238. ctx.closePath();
  239. ctx.stroke()
  240. }
  241. ctx.fill()
  242. }
  243. in(x, y) {
  244. if ((x > this.x && x < this.x + this.width) && (y > this.y && y < this.y + this.height)) {
  245. return true
  246. }
  247. return false
  248. }
  249. }
  250. class Ellipse extends Drawable {
  251. constructor(x, y, width, height, color) {
  252. super()
  253. this.x = x;
  254. this.y = y;
  255. this.width = width;
  256. this.height = height;
  257. this.color = color;
  258. this.draw();
  259. }
  260. get rx() {
  261. return this.width / 2
  262. }
  263. get ry() {
  264. return this.height / 2
  265. }
  266. get h() {
  267. return this.x + this.rx
  268. }
  269. get k() {
  270. return this.y + this.ry
  271. }
  272. draw(selected) {
  273. ctx.beginPath();
  274. ctx.fillStyle = this.color;
  275. ctx.ellipse(
  276. this.h,
  277. this.k,
  278. this.rx > 0 ? this.rx : -(this.rx),
  279. this.ry > 0 ? this.ry : -(this.ry),
  280. 0,
  281. 0,
  282. Math.PI * 2
  283. )
  284. if (selected) {
  285. ctx.beginPath();
  286. ctx.ellipse(
  287. this.h,
  288. this.k,
  289. this.rx > 0 ? this.rx : -(this.rx),
  290. this.ry > 0 ? this.ry : -(this.ry),
  291. 0,
  292. 0,
  293. Math.PI * 2
  294. )
  295. ctx.lineWidth = 2
  296. ctx.strokeStyle = 'black'
  297. ctx.closePath();
  298. ctx.stroke()
  299. }
  300. ctx.fill()
  301. }
  302. in(x, y) {
  303. return (((x - this.h) ** 2) / ((this.rx) ** 2)) + (((y - this.k) ** 2) / ((this.ry) ** 2)) <= 1
  304. }
  305. }