index.js 8.9 KB

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  1. const canvas = document.getElementById('canvas')
  2. const ctx = canvas.getContext('2d')
  3. const width = canvas.width;
  4. const height = canvas.height;
  5. let current;
  6. let selection = []
  7. const tools = {
  8. graffity: {
  9. mousemove(e){ //e.buttons 0b00000x11 & 0b00000100 == x
  10. (e.buttons & 1) && new Circle(e.clientX, e.clientY, +size.value, color.value)
  11. }
  12. },
  13. circle: {
  14. mousedown(e){
  15. current = new Circle(e.clientX,e.clientY, 1, color.value)
  16. },
  17. mousemove(e){
  18. if (!current) return;
  19. current.radius = current.distanceTo(e.clientX, e.clientY)
  20. Drawable.drawAll()
  21. },
  22. mouseup(e){
  23. current = null
  24. }
  25. },
  26. line: {
  27. mousedown(e){
  28. current = new Line(e.clientX, e.clientY, 0, 0, color.value, +size.value)
  29. },
  30. mousemove(e){
  31. if (!current) return;
  32. current.width = e.clientX - current.x
  33. current.height = e.clientY - current.y
  34. Drawable.drawAll()
  35. },
  36. mouseup(e){
  37. current = null
  38. }
  39. },
  40. rectangle: {
  41. mousedown(e){
  42. current = new Rectangle(e.clientX, e.clientY, 0, 0, color.value)
  43. },
  44. mousemove(e){
  45. if (!current) return;
  46. current.width = e.clientX - current.x
  47. current.height = e.clientY - current.y
  48. Drawable.drawAll()
  49. },
  50. mouseup(e){
  51. current = null
  52. }
  53. },
  54. ellipse: {
  55. mousedown(e){
  56. current = new Ellipse(e.clientX, e.clientY, 0, 0, color.value)
  57. },
  58. mousemove(e){
  59. if (!current) return;
  60. current.width = e.clientX - current.x
  61. current.height = e.clientY - current.y
  62. Drawable.drawAll()
  63. },
  64. mouseup(e){
  65. current = null
  66. }
  67. },
  68. select: {
  69. click(e){
  70. console.log(e)
  71. let found = Drawable.instances.filter(c => c.in && c.in(e.clientX, e.clientY))
  72. if (found.length){
  73. if (e.ctrlKey){
  74. selection.push(found.pop())
  75. }
  76. else {
  77. selection = [found.pop()]
  78. }
  79. }
  80. else {
  81. if (!e.ctrlKey) selection = []
  82. }
  83. Drawable.drawAll(selection)
  84. },
  85. mousedown(e){
  86. //
  87. },
  88. mousemove(e){
  89. },
  90. mouseup(e){
  91. //x,y, w, h прямоугольника
  92. //selection - только те элеменеты Drawable.instances которые в границах прямоугольника.
  93. },
  94. }
  95. }
  96. function superHandler(evt){
  97. let t = tools[tool.value]
  98. if (typeof t[evt.type] === 'function')
  99. t[evt.type].call(this, evt)
  100. }
  101. canvas.onmousemove = superHandler
  102. canvas.onmouseup = superHandler
  103. canvas.onmousedown = superHandler
  104. canvas.onclick = superHandler
  105. ////
  106. function Drawable(){
  107. Drawable.addInstance(this);
  108. }
  109. const distance = (x1,y1, x2, y2) => ((x1-x2)**2 + (y1-y2)**2)**0.5
  110. Drawable.prototype.draw = function(){};
  111. Drawable.prototype.distanceTo = function(x,y){
  112. if (typeof this.x !== 'number' ||
  113. typeof this.y !== 'number'){
  114. return NaN
  115. }
  116. return distance(this.x, this.y, x, y)
  117. };
  118. Drawable.instances = [];
  119. Drawable.addInstance = function(item){
  120. Drawable.instances.push(item);
  121. }
  122. Drawable.drawAll = function(selection=[]){
  123. ctx.clearRect(0,0,width,height);
  124. Drawable.forAll(item => item.draw())
  125. selection.forEach(item => item.draw(true))
  126. }
  127. Drawable.forAll = function(callback){
  128. for(var i = 0; i<Drawable.instances.length;i++){
  129. callback(Drawable.instances[i])
  130. }
  131. }
  132. class Circle extends Drawable {
  133. constructor(x,y,radius, color){
  134. super()
  135. this.x = x;
  136. this.y = y;
  137. this.radius = radius;
  138. this.color = color;
  139. this.draw();
  140. }
  141. draw(selected){
  142. ctx.beginPath();
  143. ctx.arc(this.x, this.y, this.radius, 0, 2 * Math.PI);
  144. ctx.closePath();
  145. ctx.fillStyle = this.color;
  146. if (selected){
  147. ctx.lineWidth = 2
  148. ctx.stroke();
  149. }
  150. ctx.fill();
  151. }
  152. in(x,y){
  153. return this.distanceTo(x,y) < this.radius
  154. }
  155. inBounds(x,y,w,h){ // x = 100, this.x = 102, w = 5
  156. return this.x >= x && this.x <= x + w &&
  157. this.y >= y && this.y <= y + h
  158. }
  159. }
  160. class Line extends Drawable {
  161. constructor(x,y, width, height, color, lineWidth){
  162. super()
  163. this.x = x;
  164. this.y = y;
  165. this.width = width;
  166. this.height = height;
  167. this.color = color;
  168. this.lineWidth = lineWidth;
  169. this.draw();
  170. }
  171. get length() {
  172. return this.distanceTo(this.x + this.width, this.y + this.height)
  173. }
  174. draw(selected){
  175. ctx.beginPath();
  176. ctx.moveTo(this.x, this.y);
  177. ctx.lineTo(this.x + this.width, this.y + this.height);
  178. ctx.closePath();
  179. ctx.strokeStyle = this.color;
  180. ctx.lineWidth = this.lineWidth
  181. ctx.stroke();
  182. }
  183. in(x,y) {
  184. let rotationAngleAlph = Math.atan2(this.height, this.width)
  185. //console.log('raznici', y - this.y, x - this.x)
  186. let mouseAngleBeta = Math.atan2(y - this.y, x - this.x)
  187. let angleDiff = mouseAngleBeta - rotationAngleAlph
  188. //x on 0 do dlinna y ot 0 do width
  189. //let newX = Math.cos(angleDiff) * this.distanceTo(x,y)
  190. let newX = Math.cos(rotationAngleAlph) * this.distanceTo(x,y)
  191. //let newY = Math.sin(angleDiff) * this.distanceTo(x,y)
  192. let newY = Math.sin(mouseAngleBeta) * this.distanceTo(x,y)
  193. console.log('ot nachala do kincza X', newX)
  194. console.log('dist . length', this.distanceTo(x,y) / this.length)
  195. console.log('ot nachala do kincza Y', newY)
  196. console.log(angleDiff, rotationAngleAlph, mouseAngleBeta)
  197. console.log(this.lineWidth)
  198. console.log('v line x', 0 <= newX && newX <= this.distanceTo(x,y) / this.length )
  199. console.log('v line y', ( -this.lineWidth/2 <= newY && newY <= this.lineWidth/2 ))
  200. return ( 0 >= newX && newX <= (this.distanceTo(x,y)/this.length) ) && ( -this.lineWidth/2 >= newY && newY <= this.lineWidth/2 )
  201. }
  202. }
  203. color.onchange = () => {
  204. selection.forEach(c => c.color = color.value)
  205. Drawable.drawAll(selection)
  206. }
  207. document.getElementById('delete').onclick = () =>{
  208. Drawable.instances = Drawable.instances.filter(item => !selection.includes(item))
  209. selection = []
  210. Drawable.drawAll()
  211. }
  212. class Rectangle extends Drawable {
  213. constructor(x, y, width, height, color) {
  214. super()
  215. this.x = x;
  216. this.y = y;
  217. this.width = width;
  218. this.height = height;
  219. this.color = color;
  220. this.draw();
  221. }
  222. draw(selected){
  223. ctx.beginPath();
  224. ctx.moveTo(this.x, this.y);
  225. ctx.lineTo(this.x + this.width, this.y + this.height);
  226. ctx.closePath();
  227. ctx.strokeStyle = this.color;
  228. ctx.fillStyle = this.color;
  229. ctx.fillRect(this.x, this.y, this.width, this.height)
  230. ctx.stroke()
  231. if (selected){
  232. ctx.beginPath();
  233. ctx.rect(this.x, this.y, this.width, this.height)
  234. ctx.lineWidth = 2
  235. ctx.strokeStyle = 'black'
  236. ctx.closePath();
  237. ctx.stroke()
  238. }
  239. ctx.fill()
  240. }
  241. in(x,y){
  242. if((x > this.x && x < this.x + this.width) && (y > this.y && y < this.y + this.height)) {
  243. return true
  244. }
  245. return false
  246. }
  247. }
  248. class Ellipse extends Drawable {
  249. constructor(x,y, width, height, color){
  250. super()
  251. this.x = x;
  252. this.y = y;
  253. this.width = width;
  254. this.height = height;
  255. this.color = color;
  256. this.draw();
  257. }
  258. get rx() {
  259. return this.width / 2
  260. }
  261. get ry() {
  262. return this.height / 2
  263. }
  264. get h() {
  265. return this.x + this.rx
  266. }
  267. get k() {
  268. return this.y + this.ry
  269. }
  270. draw(selected){
  271. ctx.beginPath();
  272. ctx.fillStyle = this.color;
  273. ctx.ellipse(
  274. this.h,
  275. this.k,
  276. this.rx > 0? this.rx : -(this.rx),
  277. this.ry > 0? this.ry : -(this.ry),
  278. 0,
  279. 0,
  280. Math.PI * 2
  281. )
  282. if (selected){
  283. ctx.beginPath();
  284. ctx.ellipse(
  285. this.h,
  286. this.k,
  287. this.rx > 0? this.rx : -(this.rx),
  288. this.ry > 0? this.ry : -(this.ry),
  289. 0,
  290. 0,
  291. Math.PI * 2
  292. )
  293. ctx.lineWidth = 2
  294. ctx.strokeStyle = 'black'
  295. ctx.closePath();
  296. ctx.stroke()
  297. }
  298. ctx.fill()
  299. }
  300. in(x,y){
  301. return (((x - this.h)**2) / ((this.rx)**2)) + (((y - this.k)**2) / ((this.ry)**2)) <= 1
  302. }
  303. }