index.js 9.2 KB

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  1. const canvas = document.getElementById('canvas')
  2. const ctx = canvas.getContext('2d')
  3. const width = canvas.width;
  4. const height = canvas.height;
  5. let current;
  6. let selection = []
  7. const tools = {
  8. graffity: {
  9. mousemove(e){ //e.buttons 0b00000x11 & 0b00000100 == x
  10. (e.buttons & 1) && new Circle(e.clientX, e.clientY, +size.value, color.value)
  11. }
  12. },
  13. circle: {
  14. mousedown(e){
  15. current = new Circle(e.clientX,e.clientY, 1, color.value)
  16. },
  17. mousemove(e){
  18. if (!current) return;
  19. current.radius = current.distanceTo(e.clientX, e.clientY)
  20. Drawable.drawAll()
  21. },
  22. mouseup(e){
  23. current = null
  24. }
  25. },
  26. line: {
  27. mousedown(e){
  28. current = new Line(e.clientX, e.clientY, 0, 0, color.value, +size.value)
  29. },
  30. mousemove(e){
  31. if (!current) return;
  32. current.width = e.clientX - current.x
  33. current.height = e.clientY - current.y
  34. Drawable.drawAll()
  35. },
  36. mouseup(e){
  37. current = null
  38. }
  39. },
  40. rectangle: {
  41. mousedown(e){
  42. current = new Rectangle(e.clientX, e.clientY, 0, 0, color.value)
  43. },
  44. mousemove(e){
  45. if (!current) return;
  46. current.width = e.clientX - current.x
  47. current.height = e.clientY - current.y
  48. Drawable.drawAll()
  49. },
  50. mouseup(e){
  51. current = null
  52. }
  53. },
  54. ellipse: {
  55. mousedown(e){
  56. current = new Ellipse(e.clientX, e.clientY, 0, 0, color.value)
  57. },
  58. mousemove(e){
  59. if (!current) return;
  60. current.width = e.clientX - current.x
  61. current.height = e.clientY - current.y
  62. Drawable.drawAll()
  63. },
  64. mouseup(e){
  65. current = null
  66. }
  67. },
  68. select: {
  69. click(e){
  70. console.log(e)
  71. let found = Drawable.instances.filter(c => c.in && c.in(e.clientX, e.clientY))
  72. if (found.length){
  73. if (e.ctrlKey){
  74. selection.push(found.pop())
  75. }
  76. else {
  77. selection = [found.pop()]
  78. }
  79. }
  80. else {
  81. if (!e.ctrlKey) selection = []
  82. }
  83. Drawable.drawAll(selection)
  84. },
  85. mousedown(e){
  86. //
  87. },
  88. mousemove(e){
  89. },
  90. mouseup(e){
  91. //x,y, w, h прямоугольника
  92. //selection - только те элеменеты Drawable.instances которые в границах прямоугольника.
  93. },
  94. }
  95. }
  96. function superHandler(evt){
  97. let t = tools[tool.value]
  98. if (typeof t[evt.type] === 'function')
  99. t[evt.type].call(this, evt)
  100. }
  101. canvas.onmousemove = superHandler
  102. canvas.onmouseup = superHandler
  103. canvas.onmousedown = superHandler
  104. canvas.onclick = superHandler
  105. ////
  106. function Drawable(){
  107. Drawable.addInstance(this);
  108. }
  109. const distance = (x1,y1, x2, y2) => ((x1-x2)**2 + (y1-y2)**2)**0.5
  110. Drawable.prototype.draw = function(){};
  111. Drawable.prototype.distanceTo = function(x,y){
  112. if (typeof this.x !== 'number' ||
  113. typeof this.y !== 'number'){
  114. return NaN
  115. }
  116. return distance(this.x, this.y, x, y)
  117. };
  118. Drawable.instances = [];
  119. Drawable.addInstance = function(item){
  120. Drawable.instances.push(item);
  121. }
  122. Drawable.drawAll = function(selection=[]){
  123. ctx.clearRect(0,0,width,height);
  124. Drawable.forAll(item => item.draw())
  125. selection.forEach(item => item.draw(true))
  126. }
  127. Drawable.forAll = function(callback){
  128. for(var i = 0; i<Drawable.instances.length;i++){
  129. callback(Drawable.instances[i])
  130. }
  131. }
  132. class Circle extends Drawable {
  133. constructor(x,y,radius, color){
  134. super()
  135. this.x = x;
  136. this.y = y;
  137. this.radius = radius;
  138. this.color = color;
  139. this.draw();
  140. }
  141. draw(selected){
  142. ctx.beginPath();
  143. ctx.arc(this.x, this.y, this.radius, 0, 2 * Math.PI);
  144. ctx.closePath();
  145. ctx.fillStyle = this.color;
  146. if (selected){
  147. ctx.lineWidth = 2
  148. ctx.stroke();
  149. }
  150. ctx.fill();
  151. }
  152. in(x,y){
  153. return this.distanceTo(x,y) < this.radius
  154. }
  155. inBounds(x,y,w,h){ // x = 100, this.x = 102, w = 5
  156. return this.x >= x && this.x <= x + w &&
  157. this.y >= y && this.y <= y + h
  158. }
  159. }
  160. class Line extends Drawable {
  161. constructor(x,y, width, height, color, lineWidth){
  162. super()
  163. this.x = x;
  164. this.y = y;
  165. this.width = width;
  166. this.height = height;
  167. this.color = color;
  168. this.lineWidth = lineWidth;
  169. this.draw();
  170. }
  171. draw(){
  172. ctx.beginPath();
  173. ctx.moveTo(this.x, this.y);
  174. ctx.lineTo(this.x + this.width, this.y + this.height);
  175. ctx.closePath();
  176. ctx.strokeStyle = this.color;
  177. ctx.lineWidth = this.lineWidth
  178. ctx.stroke();
  179. }
  180. in(x,y){
  181. let lineAngle = Math.atan2(this.height, this.width);
  182. let mouseAngle = Math.atan2(y - this.y, x - this.x);
  183. let lineTurnAngle = mouseAngle - lineAngle;
  184. let rotX = Math.cos(lineTurnAngle) * distance(x,y,this.x,this.y);
  185. let rotY = Math.sin(lineTurnAngle) * distance(x,y,this.x,this.y);
  186. if (rotX > 0 && rotX < this.distanceTo(this.x + this.width, this.y + this.height) && (rotY > -this.lineWidth / 2)
  187. && (rotY < this.lineWidth / 2)) {
  188. console.log(true)
  189. return
  190. } else {
  191. console.log(false)
  192. }
  193. }
  194. }
  195. class Rectangle extends Drawable {
  196. constructor(x,y, width, height, color){
  197. super()
  198. this.x = x;
  199. this.y = y;
  200. this.width = width;
  201. this.height = height;
  202. this.color = color;
  203. this.draw();
  204. }
  205. // invertColor(hex){
  206. // function padZero(str, len) {
  207. // len = len || 2;
  208. // var zeros = new Array(len).join('0');
  209. // return (zeros + str).slice(-len);
  210. // }
  211. // if (hex.indexOf('#') === 0) {
  212. // hex = hex.slice(1);
  213. // }
  214. // // convert 3-digit hex to 6-digits.
  215. // if (hex.length === 3) {
  216. // hex = hex[0] + hex[0] + hex[1] + hex[1] + hex[2] + hex[2];
  217. // }
  218. // if (hex.length !== 6) {
  219. // throw new Error('Invalid HEX color.');
  220. // }
  221. // // invert color components
  222. // var r = (255 - parseInt(hex.slice(0, 2), 16)).toString(16),
  223. // g = (255 - parseInt(hex.slice(2, 4), 16)).toString(16),
  224. // b = (255 - parseInt(hex.slice(4, 6), 16)).toString(16);
  225. // // pad each with zeros and return
  226. // return '#' + padZero(r) + padZero(g) + padZero(b);
  227. // }
  228. draw(selected){
  229. ctx.beginPath();
  230. ctx.moveTo(this.x, this.y);
  231. ctx.fillStyle = this.color;
  232. ctx.fillRect(this.x, this.y, this.width, this.height);
  233. if (selected){
  234. ctx.rect(this.x, this.y, this.width, this.height);
  235. ctx.lineWidth = 2;
  236. ctx.stroke();
  237. }
  238. ctx.closePath();
  239. }
  240. in(x,y){
  241. return this.x < x && this.x + this.width > x &&
  242. this.y < y && this.y + this.height > y
  243. }
  244. }
  245. class Ellipse extends Drawable {
  246. constructor(x,y, width, height, color){
  247. super()
  248. this.x = x;
  249. this.y = y;
  250. this.width = width;
  251. this.height = height;
  252. this.color = color;
  253. this.draw();
  254. }
  255. #width = 0
  256. #height = 0
  257. set width(newWidth){
  258. if (newWidth < 0){
  259. this.#width = -newWidth
  260. this.x += newWidth
  261. }
  262. else
  263. this.#width = newWidth
  264. }
  265. set height(newHeight){
  266. if (newHeight < 0){
  267. this.#height = -newHeight
  268. this.y += newHeight
  269. }
  270. else
  271. this.#height = newHeight
  272. }
  273. get width(){
  274. return this.#width
  275. }
  276. get height(){
  277. return this.#height
  278. }
  279. get rx(){
  280. return this.#width/2
  281. }
  282. get ry(){
  283. return this.#height/2
  284. }
  285. draw(selected){
  286. ctx.beginPath();
  287. // console.log(this.ry)
  288. ctx.moveTo(this.x, this.y);
  289. ctx.fillStyle = this.color;
  290. // ctx.ellipse(this.x + this.width/2, this.y + this.height/2, this.width/2, this.height/2, 0, 0, 2 * Math.PI);
  291. ctx.ellipse(this.x + this.rx, this.y + this.ry, this.rx, this.ry, 0, 0, 2 * Math.PI);
  292. ctx.fill()
  293. ctx.closePath();
  294. }
  295. // in(x,y){
  296. // return this.x < x && this.x + this.width > x &&
  297. // this.y < y && this.y + this.height > y
  298. // }
  299. }
  300. color.onchange = () => {
  301. selection.forEach(c => c.color = color.value)
  302. Drawable.drawAll(selection)
  303. }
  304. document.getElementById('delete').onclick = () =>{
  305. Drawable.instances = Drawable.instances.filter(item => !selection.includes(item))
  306. selection = []
  307. Drawable.drawAll()
  308. }
  309. undo.onclick = function(){
  310. Drawable.instances.pop()
  311. Drawable.drawAll()
  312. }
  313. //new Line(0,0,100,100, "red")
  314. ////new Circle(30,30,10, "red")
  315. ////canvas.onmousemove = function(e){
  316. ////}