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+validate

Ivan Asmer 5 years ago
parent
commit
2dddbbebd9
1 changed files with 81 additions and 4 deletions
  1. 81 4
      index.js

+ 81 - 4
index.js

@@ -28,11 +28,82 @@ const dice = () => Math.ceil(Math.random()*6)
 
 const startBoard = () => [
     {color: 'white', count: 15},
-    { count: 0}, { count: 0}, { count: 0}, { count: 0}, { count: 0}, { count: 0}, { count: 0}, { count: 0}, { count: 0}, { count: 0}, { count: 0},
+    {color: 'white',  count: 0}, { count: 0}, { count: 0}, { count: 0}, { count: 0}, { count: 0}, { count: 0}, { count: 0}, { count: 0}, { count: 0}, { count: 0},
     {color: 'black', count: 15},
     { count: 0}, { count: 0}, { count: 0}, { count: 0}, { count: 0}, { count: 0}, { count: 0}, { count: 0}, { count: 0}, { count: 0}, { count: 0},
 ]
 
+const turnValidate = (before, dice, after) => {
+    dice.sort()
+    const from = []
+    const to   = []
+    //count check:
+
+    const moveCalc = (column, dice) => (column + dice) % 24;
+
+    const countChecker = (arr) => {
+        const stats = arr.reduce((a, b) => ((b.color && (a[b.color]+=b.count)), a), {white: 0, black: 0})
+        console.log(stats)
+        return 15 === stats.black && stats.white === 15;
+    }
+    if (!countChecker(before) || !countChecker(after)) return {error: '15'}
+
+    let fromCount = 0;
+    let toCount   = 0;
+
+    before.forEach( (column, i) => (column.count > after[i].count) && from.push(i) && (fromCount+=column.count - after[i].count))
+    before.forEach( (column, i) =>  column.count < after[i].count && to.push(i)  && (toCount-=column.count - after[i].count))
+
+    console.log(fromCount, toCount, from, to)
+
+    if (before[from[0]].color !== after[to[0]].color) return {error: 'colors wrong'}
+    if (from.length === 2 && before[from[0]].color !== before[from[1]].color) return {error: 'colors wrong'} 
+    if (to.length === 2 && after[to[0]].color !== after[to[1]].color) return {error: 'colors wrong'} 
+
+    if (before[to[0]].color && before[to[0]].color  !== after[to[0]].color) return {error: 'forbidden'}
+    if (to[1] && before[to[1]].color && before[to[1]].color  !== after[to[1]].color) return {error: 'forbidden'}
+
+
+    if (fromCount === 2){
+
+        if (from.length === 1 && to.length === 1){
+            if (dice[0] !== dice[1] || moveCalc(from[0], dice[0]) !== to[0]) {return {error: 'error move two 1 to another 1'}}
+        }
+        if (from.length === 1 && to.length === 2){
+            if (dice[0] === dice[1] || moveCalc(from[0], dice[0]) !== to[0] || moveCalc(from[0], dice[1]) !== to[1]) return {error: 'error move two 1 to another 2'}
+        }
+        if (from.length === 2 && to.length === 1){
+            if (dice[0] === dice[1] || moveCalc(from[0], dice[1]) !== to[0] || moveCalc(from[1], dice[0]) !== to[0]) return {error: 'error move two 2 to another 1'}
+        }
+
+        if (from.length === 2 && to.length === 2){
+            if (moveCalc(from[0], dice[0]) === to[0] && moveCalc(from[1], dice[1]) === to[1]) return {ok: 'ok'}
+            if (moveCalc(from[0], dice[1]) === to[1] && moveCalc(from[1], dice[0]) === to[0]) return {ok: 'ok'}
+            return {error: 'hz'}
+        }
+        return {ok: 'ok'}
+    }
+    
+    if (fromCount === 1){
+        if (moveCalc(from[0], dice[0] + dice[1]) !== to[0]) return {error: 'error dice sum'}
+        let passThrough = [before[moveCalc(from[0], dice[0])], before[moveCalc(from[0], dice[1])]]
+        if ((passThrough[0].color && passThrough[0].count && passThrough[0].color !== before[from[0]].color) || 
+            (passThrough[1].color && passThrough[1].count && passThrough[1].color !== before[from[0]].color))
+            return {error: 'forbidden passThrough'}
+        return {ok: 'ok'}
+    }
+    return {error: 'count wrong'}
+
+    //dice check
+}
+
+//console.log(turnValidate(startBoard(), [5,4], [
+    //{color: 'white', count: 14},
+    //{color: 'white', count: 0}, {color: 'white', count: 0}, { count: 0}, {color: 'black' ,count: 1}, {color: 'black', count: 1}, {color: 'white', count: 0}, { count: 0}, { count: 0}, {color:'white', count: 1}, { count: 0}, { count: 0},
+    //{color: 'black', count: 13},
+    //{ count: 0}, { count: 0}, { count: 0}, { count: 0}, { count: 0}, { count: 0}, { count: 0}, { count: 0}, { count: 0}, { count: 0}, { count: 0},
+//]))
+
 io.on('connection', socket => {
     socket.emit('hi', {id: socket.id})
     socket.on('disconnect', () => {
@@ -73,8 +144,9 @@ io.on('connection', socket => {
         gamer.socket.emit('startGame', cleanSocket(gamer))
         enemy.socket.emit('startGame', cleanSocket(enemy))
 
-        if (gamer.turn) gamer.socket.emit('turn', {board: startBoard(), dice: [dice(), dice()]})
-        else enemy.socket.emit('turn', {board: startBoard(), dice: [dice(), dice()]})
+        const whoTurn = gamer.turn ? gamer : enemy
+        whoTurn.socket.emit('turn', {board: startBoard(), dice: [dice(), dice()]})
+        whoTurn.lastBoard = {board: startBoard(), dice: [dice(), dice()]}
 
         emitGamers()
     })
@@ -89,11 +161,16 @@ io.on('connection', socket => {
 
             gamer.turn = !gamer.turn
             enemy.turn = !enemy.turn
-            data.dice  = [dice(), dice()]
+            enemy.lastBoard = data
+            data = {...data, dice: [dice(), dice()]}
             gamer.socket.emit('dice', data.dice)
             enemy.socket.emit('turn', data)
         }
     })
+
+    socket.on('validate', data => {
+        socket.emit('validate',{data, result: turnValidate(...data)})
+    })
 });
 
 http.listen(4000, function(){