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- let socket;
- let ourId;
- let enemyId;
- let startGame = id => socket.emit('startGame', {id})
- connect.onchange = () => ({
- true(){
- //socket = io('http://localhost:4000') //connect
- socket = io() //connect
- socket.on('hi',({id}) => ourId = id) //our id from serverside
- socket.emit('conn', {nick: nick.value}) //our nick to serverside
- socket.on('gamers', gamers => nicksDiv.innerHTML = //show gamers
- gamers.reduce((str, {nick, newGame, id, inGameWith}) => str +
- `<div style="${inGameWith ? "color:#BBB" : ''}">${nick}
- ${newGame && ourId !== id && !inGameWith ?
- `<button onclick="startGame('${id}')">
- Start Game
- </button>
- `: ''}
- </div>`,"")
- )
- socket.on('startGame', ({inGameWith, turn}) => { //when someone else accept our game
- enemyId = inGameWith
- gameDiv.style.display = 'block';
- //time to init board
- send.disabled = true;
- })
- socket.on('turn', data => { //our turn
- send.disabled = false;
- enemyData.innerHTML = data ? data.data : 'your turn';
- })
- },
- false(){
- socket.disconnect()
- nicksDiv.innerHTML = ''
- gameDiv.style.display = 'none';
- }
- })[nick.disabled = connect.checked]()
- nick.oninput = () => connect.disabled = !nick.value
- newGame.onchange = () => socket.emit('newGame', {newGame: newGame.checked})
- gameDiv.style.display = 'none';
- send.onclick = () => {
- socket.emit('turn', {data: data.value})
- enemyData.innerHTML = 'enemy turn';
- send.disabled = true;
- }
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