/// import { EventEmitter } from "events"; import { Client } from "./client"; import { Namespace } from "./namespace"; import { IncomingMessage } from "http"; import { Room, SocketId } from "socket.io-adapter"; export declare const RESERVED_EVENTS: Set; /** * The handshake details */ export interface Handshake { /** * The headers sent as part of the handshake */ headers: object; /** * The date of creation (as string) */ time: string; /** * The ip of the client */ address: string; /** * Whether the connection is cross-domain */ xdomain: boolean; /** * Whether the connection is secure */ secure: boolean; /** * The date of creation (as unix timestamp) */ issued: number; /** * The request URL string */ url: string; /** * The query object */ query: object; /** * The auth object */ auth: object; } export declare class Socket extends EventEmitter { readonly nsp: Namespace; readonly client: Client; readonly id: SocketId; readonly handshake: Handshake; connected: boolean; disconnected: boolean; private readonly server; private readonly adapter; private acks; private fns; private flags; private _rooms; private _anyListeners; /** * Interface to a `Client` for a given `Namespace`. * * @param {Namespace} nsp * @param {Client} client * @param {Object} auth * @package */ constructor(nsp: Namespace, client: Client, auth: object); /** * Builds the `handshake` BC object * * @private */ private buildHandshake; /** * Emits to this client. * * @return {Boolean} Always true * @public */ emit(ev: string, ...args: any[]): boolean; /** * Targets a room when broadcasting. * * @param {String} name * @return {Socket} self * @public */ to(name: Room): this; /** * Targets a room when broadcasting. * * @param {String} name * @return {Socket} self * @public */ in(name: Room): Socket; /** * Sends a `message` event. * * @return {Socket} self * @public */ send(...args: any[]): Socket; /** * Sends a `message` event. * * @return {Socket} self * @public */ write(...args: any[]): Socket; /** * Writes a packet. * * @param {Object} packet - packet object * @param {Object} opts - options * @private */ private packet; /** * Joins a room. * * @param {String|Array} rooms - room or array of rooms * @return a Promise or nothing, depending on the adapter * @public */ join(rooms: Room | Array): Promise | void; /** * Leaves a room. * * @param {String} room * @return a Promise or nothing, depending on the adapter * @public */ leave(room: string): Promise | void; /** * Leave all rooms. * * @private */ private leaveAll; /** * Called by `Namespace` upon successful * middleware execution (ie: authorization). * Socket is added to namespace array before * call to join, so adapters can access it. * * @private */ _onconnect(): void; /** * Called with each packet. Called by `Client`. * * @param {Object} packet * @private */ _onpacket(packet: any): void; /** * Called upon event packet. * * @param {Object} packet - packet object * @private */ private onevent; /** * Produces an ack callback to emit with an event. * * @param {Number} id - packet id * @private */ private ack; /** * Called upon ack packet. * * @private */ private onack; /** * Called upon client disconnect packet. * * @private */ private ondisconnect; /** * Handles a client error. * * @private */ _onerror(err: any): void; /** * Called upon closing. Called by `Client`. * * @param {String} reason * @throw {Error} optional error object * * @private */ _onclose(reason: string): this; /** * Produces an `error` packet. * * @param {Object} err - error object * * @private */ _error(err: any): void; /** * Disconnects this client. * * @param {Boolean} close - if `true`, closes the underlying connection * @return {Socket} self * * @public */ disconnect(close?: boolean): Socket; /** * Sets the compress flag. * * @param {Boolean} compress - if `true`, compresses the sending data * @return {Socket} self * @public */ compress(compress: boolean): Socket; /** * Sets a modifier for a subsequent event emission that the event data may be lost if the client is not ready to * receive messages (because of network slowness or other issues, or because they’re connected through long polling * and is in the middle of a request-response cycle). * * @return {Socket} self * @public */ get volatile(): Socket; /** * Sets a modifier for a subsequent event emission that the event data will only be broadcast to every sockets but the * sender. * * @return {Socket} self * @public */ get broadcast(): Socket; /** * Sets a modifier for a subsequent event emission that the event data will only be broadcast to the current node. * * @return {Socket} self * @public */ get local(): Socket; /** * A reference to the request that originated the underlying Engine.IO Socket. * * @public */ get request(): IncomingMessage; /** * A reference to the underlying Client transport connection (Engine.IO Socket object). * * @public */ get conn(): any; /** * @public */ get rooms(): Set; /** * Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the * callback. * * @param listener * @public */ onAny(listener: (...args: any[]) => void): Socket; /** * Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the * callback. The listener is added to the beginning of the listeners array. * * @param listener * @public */ prependAny(listener: (...args: any[]) => void): Socket; /** * Removes the listener that will be fired when any event is emitted. * * @param listener * @public */ offAny(listener?: (...args: any[]) => void): Socket; /** * Returns an array of listeners that are listening for any event that is specified. This array can be manipulated, * e.g. to remove listeners. * * @public */ listenersAny(): ((...args: any[]) => void)[]; }