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- /**
- * Support for concurrent task management and synchronization in web
- * applications.
- *
- * @author Dave Longley
- * @author David I. Lehn <dlehn@digitalbazaar.com>
- *
- * Copyright (c) 2009-2013 Digital Bazaar, Inc.
- */
- var forge = require('./forge');
- require('./debug');
- require('./log');
- require('./util');
- // logging category
- var cat = 'forge.task';
- // verbose level
- // 0: off, 1: a little, 2: a whole lot
- // Verbose debug logging is surrounded by a level check to avoid the
- // performance issues with even calling the logging code regardless if it
- // is actually logged. For performance reasons this should not be set to 2
- // for production use.
- // ex: if(sVL >= 2) forge.log.verbose(....)
- var sVL = 0;
- // track tasks for debugging
- var sTasks = {};
- var sNextTaskId = 0;
- // debug access
- forge.debug.set(cat, 'tasks', sTasks);
- // a map of task type to task queue
- var sTaskQueues = {};
- // debug access
- forge.debug.set(cat, 'queues', sTaskQueues);
- // name for unnamed tasks
- var sNoTaskName = '?';
- // maximum number of doNext() recursions before a context swap occurs
- // FIXME: might need to tweak this based on the browser
- var sMaxRecursions = 30;
- // time slice for doing tasks before a context swap occurs
- // FIXME: might need to tweak this based on the browser
- var sTimeSlice = 20;
- /**
- * Task states.
- *
- * READY: ready to start processing
- * RUNNING: task or a subtask is running
- * BLOCKED: task is waiting to acquire N permits to continue
- * SLEEPING: task is sleeping for a period of time
- * DONE: task is done
- * ERROR: task has an error
- */
- var READY = 'ready';
- var RUNNING = 'running';
- var BLOCKED = 'blocked';
- var SLEEPING = 'sleeping';
- var DONE = 'done';
- var ERROR = 'error';
- /**
- * Task actions. Used to control state transitions.
- *
- * STOP: stop processing
- * START: start processing tasks
- * BLOCK: block task from continuing until 1 or more permits are released
- * UNBLOCK: release one or more permits
- * SLEEP: sleep for a period of time
- * WAKEUP: wakeup early from SLEEPING state
- * CANCEL: cancel further tasks
- * FAIL: a failure occured
- */
- var STOP = 'stop';
- var START = 'start';
- var BLOCK = 'block';
- var UNBLOCK = 'unblock';
- var SLEEP = 'sleep';
- var WAKEUP = 'wakeup';
- var CANCEL = 'cancel';
- var FAIL = 'fail';
- /**
- * State transition table.
- *
- * nextState = sStateTable[currentState][action]
- */
- var sStateTable = {};
- sStateTable[READY] = {};
- sStateTable[READY][STOP] = READY;
- sStateTable[READY][START] = RUNNING;
- sStateTable[READY][CANCEL] = DONE;
- sStateTable[READY][FAIL] = ERROR;
- sStateTable[RUNNING] = {};
- sStateTable[RUNNING][STOP] = READY;
- sStateTable[RUNNING][START] = RUNNING;
- sStateTable[RUNNING][BLOCK] = BLOCKED;
- sStateTable[RUNNING][UNBLOCK] = RUNNING;
- sStateTable[RUNNING][SLEEP] = SLEEPING;
- sStateTable[RUNNING][WAKEUP] = RUNNING;
- sStateTable[RUNNING][CANCEL] = DONE;
- sStateTable[RUNNING][FAIL] = ERROR;
- sStateTable[BLOCKED] = {};
- sStateTable[BLOCKED][STOP] = BLOCKED;
- sStateTable[BLOCKED][START] = BLOCKED;
- sStateTable[BLOCKED][BLOCK] = BLOCKED;
- sStateTable[BLOCKED][UNBLOCK] = BLOCKED;
- sStateTable[BLOCKED][SLEEP] = BLOCKED;
- sStateTable[BLOCKED][WAKEUP] = BLOCKED;
- sStateTable[BLOCKED][CANCEL] = DONE;
- sStateTable[BLOCKED][FAIL] = ERROR;
- sStateTable[SLEEPING] = {};
- sStateTable[SLEEPING][STOP] = SLEEPING;
- sStateTable[SLEEPING][START] = SLEEPING;
- sStateTable[SLEEPING][BLOCK] = SLEEPING;
- sStateTable[SLEEPING][UNBLOCK] = SLEEPING;
- sStateTable[SLEEPING][SLEEP] = SLEEPING;
- sStateTable[SLEEPING][WAKEUP] = SLEEPING;
- sStateTable[SLEEPING][CANCEL] = DONE;
- sStateTable[SLEEPING][FAIL] = ERROR;
- sStateTable[DONE] = {};
- sStateTable[DONE][STOP] = DONE;
- sStateTable[DONE][START] = DONE;
- sStateTable[DONE][BLOCK] = DONE;
- sStateTable[DONE][UNBLOCK] = DONE;
- sStateTable[DONE][SLEEP] = DONE;
- sStateTable[DONE][WAKEUP] = DONE;
- sStateTable[DONE][CANCEL] = DONE;
- sStateTable[DONE][FAIL] = ERROR;
- sStateTable[ERROR] = {};
- sStateTable[ERROR][STOP] = ERROR;
- sStateTable[ERROR][START] = ERROR;
- sStateTable[ERROR][BLOCK] = ERROR;
- sStateTable[ERROR][UNBLOCK] = ERROR;
- sStateTable[ERROR][SLEEP] = ERROR;
- sStateTable[ERROR][WAKEUP] = ERROR;
- sStateTable[ERROR][CANCEL] = ERROR;
- sStateTable[ERROR][FAIL] = ERROR;
- /**
- * Creates a new task.
- *
- * @param options options for this task
- * run: the run function for the task (required)
- * name: the run function for the task (optional)
- * parent: parent of this task (optional)
- *
- * @return the empty task.
- */
- var Task = function(options) {
- // task id
- this.id = -1;
- // task name
- this.name = options.name || sNoTaskName;
- // task has no parent
- this.parent = options.parent || null;
- // save run function
- this.run = options.run;
- // create a queue of subtasks to run
- this.subtasks = [];
- // error flag
- this.error = false;
- // state of the task
- this.state = READY;
- // number of times the task has been blocked (also the number
- // of permits needed to be released to continue running)
- this.blocks = 0;
- // timeout id when sleeping
- this.timeoutId = null;
- // no swap time yet
- this.swapTime = null;
- // no user data
- this.userData = null;
- // initialize task
- // FIXME: deal with overflow
- this.id = sNextTaskId++;
- sTasks[this.id] = this;
- if(sVL >= 1) {
- forge.log.verbose(cat, '[%s][%s] init', this.id, this.name, this);
- }
- };
- /**
- * Logs debug information on this task and the system state.
- */
- Task.prototype.debug = function(msg) {
- msg = msg || '';
- forge.log.debug(cat, msg,
- '[%s][%s] task:', this.id, this.name, this,
- 'subtasks:', this.subtasks.length,
- 'queue:', sTaskQueues);
- };
- /**
- * Adds a subtask to run after task.doNext() or task.fail() is called.
- *
- * @param name human readable name for this task (optional).
- * @param subrun a function to run that takes the current task as
- * its first parameter.
- *
- * @return the current task (useful for chaining next() calls).
- */
- Task.prototype.next = function(name, subrun) {
- // juggle parameters if it looks like no name is given
- if(typeof(name) === 'function') {
- subrun = name;
- // inherit parent's name
- name = this.name;
- }
- // create subtask, set parent to this task, propagate callbacks
- var subtask = new Task({
- run: subrun,
- name: name,
- parent: this
- });
- // start subtasks running
- subtask.state = RUNNING;
- subtask.type = this.type;
- subtask.successCallback = this.successCallback || null;
- subtask.failureCallback = this.failureCallback || null;
- // queue a new subtask
- this.subtasks.push(subtask);
- return this;
- };
- /**
- * Adds subtasks to run in parallel after task.doNext() or task.fail()
- * is called.
- *
- * @param name human readable name for this task (optional).
- * @param subrun functions to run that take the current task as
- * their first parameter.
- *
- * @return the current task (useful for chaining next() calls).
- */
- Task.prototype.parallel = function(name, subrun) {
- // juggle parameters if it looks like no name is given
- if(forge.util.isArray(name)) {
- subrun = name;
- // inherit parent's name
- name = this.name;
- }
- // Wrap parallel tasks in a regular task so they are started at the
- // proper time.
- return this.next(name, function(task) {
- // block waiting for subtasks
- var ptask = task;
- ptask.block(subrun.length);
- // we pass the iterator from the loop below as a parameter
- // to a function because it is otherwise included in the
- // closure and changes as the loop changes -- causing i
- // to always be set to its highest value
- var startParallelTask = function(pname, pi) {
- forge.task.start({
- type: pname,
- run: function(task) {
- subrun[pi](task);
- },
- success: function(task) {
- ptask.unblock();
- },
- failure: function(task) {
- ptask.unblock();
- }
- });
- };
- for(var i = 0; i < subrun.length; i++) {
- // Type must be unique so task starts in parallel:
- // name + private string + task id + sub-task index
- // start tasks in parallel and unblock when the finish
- var pname = name + '__parallel-' + task.id + '-' + i;
- var pi = i;
- startParallelTask(pname, pi);
- }
- });
- };
- /**
- * Stops a running task.
- */
- Task.prototype.stop = function() {
- this.state = sStateTable[this.state][STOP];
- };
- /**
- * Starts running a task.
- */
- Task.prototype.start = function() {
- this.error = false;
- this.state = sStateTable[this.state][START];
- // try to restart
- if(this.state === RUNNING) {
- this.start = new Date();
- this.run(this);
- runNext(this, 0);
- }
- };
- /**
- * Blocks a task until it one or more permits have been released. The
- * task will not resume until the requested number of permits have
- * been released with call(s) to unblock().
- *
- * @param n number of permits to wait for(default: 1).
- */
- Task.prototype.block = function(n) {
- n = typeof(n) === 'undefined' ? 1 : n;
- this.blocks += n;
- if(this.blocks > 0) {
- this.state = sStateTable[this.state][BLOCK];
- }
- };
- /**
- * Releases a permit to unblock a task. If a task was blocked by
- * requesting N permits via block(), then it will only continue
- * running once enough permits have been released via unblock() calls.
- *
- * If multiple processes need to synchronize with a single task then
- * use a condition variable (see forge.task.createCondition). It is
- * an error to unblock a task more times than it has been blocked.
- *
- * @param n number of permits to release (default: 1).
- *
- * @return the current block count (task is unblocked when count is 0)
- */
- Task.prototype.unblock = function(n) {
- n = typeof(n) === 'undefined' ? 1 : n;
- this.blocks -= n;
- if(this.blocks === 0 && this.state !== DONE) {
- this.state = RUNNING;
- runNext(this, 0);
- }
- return this.blocks;
- };
- /**
- * Sleep for a period of time before resuming tasks.
- *
- * @param n number of milliseconds to sleep (default: 0).
- */
- Task.prototype.sleep = function(n) {
- n = typeof(n) === 'undefined' ? 0 : n;
- this.state = sStateTable[this.state][SLEEP];
- var self = this;
- this.timeoutId = setTimeout(function() {
- self.timeoutId = null;
- self.state = RUNNING;
- runNext(self, 0);
- }, n);
- };
- /**
- * Waits on a condition variable until notified. The next task will
- * not be scheduled until notification. A condition variable can be
- * created with forge.task.createCondition().
- *
- * Once cond.notify() is called, the task will continue.
- *
- * @param cond the condition variable to wait on.
- */
- Task.prototype.wait = function(cond) {
- cond.wait(this);
- };
- /**
- * If sleeping, wakeup and continue running tasks.
- */
- Task.prototype.wakeup = function() {
- if(this.state === SLEEPING) {
- cancelTimeout(this.timeoutId);
- this.timeoutId = null;
- this.state = RUNNING;
- runNext(this, 0);
- }
- };
- /**
- * Cancel all remaining subtasks of this task.
- */
- Task.prototype.cancel = function() {
- this.state = sStateTable[this.state][CANCEL];
- // remove permits needed
- this.permitsNeeded = 0;
- // cancel timeouts
- if(this.timeoutId !== null) {
- cancelTimeout(this.timeoutId);
- this.timeoutId = null;
- }
- // remove subtasks
- this.subtasks = [];
- };
- /**
- * Finishes this task with failure and sets error flag. The entire
- * task will be aborted unless the next task that should execute
- * is passed as a parameter. This allows levels of subtasks to be
- * skipped. For instance, to abort only this tasks's subtasks, then
- * call fail(task.parent). To abort this task's subtasks and its
- * parent's subtasks, call fail(task.parent.parent). To abort
- * all tasks and simply call the task callback, call fail() or
- * fail(null).
- *
- * The task callback (success or failure) will always, eventually, be
- * called.
- *
- * @param next the task to continue at, or null to abort entirely.
- */
- Task.prototype.fail = function(next) {
- // set error flag
- this.error = true;
- // finish task
- finish(this, true);
- if(next) {
- // propagate task info
- next.error = this.error;
- next.swapTime = this.swapTime;
- next.userData = this.userData;
- // do next task as specified
- runNext(next, 0);
- } else {
- if(this.parent !== null) {
- // finish root task (ensures it is removed from task queue)
- var parent = this.parent;
- while(parent.parent !== null) {
- // propagate task info
- parent.error = this.error;
- parent.swapTime = this.swapTime;
- parent.userData = this.userData;
- parent = parent.parent;
- }
- finish(parent, true);
- }
- // call failure callback if one exists
- if(this.failureCallback) {
- this.failureCallback(this);
- }
- }
- };
- /**
- * Asynchronously start a task.
- *
- * @param task the task to start.
- */
- var start = function(task) {
- task.error = false;
- task.state = sStateTable[task.state][START];
- setTimeout(function() {
- if(task.state === RUNNING) {
- task.swapTime = +new Date();
- task.run(task);
- runNext(task, 0);
- }
- }, 0);
- };
- /**
- * Run the next subtask or finish this task.
- *
- * @param task the task to process.
- * @param recurse the recursion count.
- */
- var runNext = function(task, recurse) {
- // get time since last context swap (ms), if enough time has passed set
- // swap to true to indicate that doNext was performed asynchronously
- // also, if recurse is too high do asynchronously
- var swap =
- (recurse > sMaxRecursions) ||
- (+new Date() - task.swapTime) > sTimeSlice;
- var doNext = function(recurse) {
- recurse++;
- if(task.state === RUNNING) {
- if(swap) {
- // update swap time
- task.swapTime = +new Date();
- }
- if(task.subtasks.length > 0) {
- // run next subtask
- var subtask = task.subtasks.shift();
- subtask.error = task.error;
- subtask.swapTime = task.swapTime;
- subtask.userData = task.userData;
- subtask.run(subtask);
- if(!subtask.error) {
- runNext(subtask, recurse);
- }
- } else {
- finish(task);
- if(!task.error) {
- // chain back up and run parent
- if(task.parent !== null) {
- // propagate task info
- task.parent.error = task.error;
- task.parent.swapTime = task.swapTime;
- task.parent.userData = task.userData;
- // no subtasks left, call run next subtask on parent
- runNext(task.parent, recurse);
- }
- }
- }
- }
- };
- if(swap) {
- // we're swapping, so run asynchronously
- setTimeout(doNext, 0);
- } else {
- // not swapping, so run synchronously
- doNext(recurse);
- }
- };
- /**
- * Finishes a task and looks for the next task in the queue to start.
- *
- * @param task the task to finish.
- * @param suppressCallbacks true to suppress callbacks.
- */
- var finish = function(task, suppressCallbacks) {
- // subtask is now done
- task.state = DONE;
- delete sTasks[task.id];
- if(sVL >= 1) {
- forge.log.verbose(cat, '[%s][%s] finish',
- task.id, task.name, task);
- }
- // only do queue processing for root tasks
- if(task.parent === null) {
- // report error if queue is missing
- if(!(task.type in sTaskQueues)) {
- forge.log.error(cat,
- '[%s][%s] task queue missing [%s]',
- task.id, task.name, task.type);
- } else if(sTaskQueues[task.type].length === 0) {
- // report error if queue is empty
- forge.log.error(cat,
- '[%s][%s] task queue empty [%s]',
- task.id, task.name, task.type);
- } else if(sTaskQueues[task.type][0] !== task) {
- // report error if this task isn't the first in the queue
- forge.log.error(cat,
- '[%s][%s] task not first in queue [%s]',
- task.id, task.name, task.type);
- } else {
- // remove ourselves from the queue
- sTaskQueues[task.type].shift();
- // clean up queue if it is empty
- if(sTaskQueues[task.type].length === 0) {
- if(sVL >= 1) {
- forge.log.verbose(cat, '[%s][%s] delete queue [%s]',
- task.id, task.name, task.type);
- }
- /* Note: Only a task can delete a queue of its own type. This
- is used as a way to synchronize tasks. If a queue for a certain
- task type exists, then a task of that type is running.
- */
- delete sTaskQueues[task.type];
- } else {
- // dequeue the next task and start it
- if(sVL >= 1) {
- forge.log.verbose(cat,
- '[%s][%s] queue start next [%s] remain:%s',
- task.id, task.name, task.type,
- sTaskQueues[task.type].length);
- }
- sTaskQueues[task.type][0].start();
- }
- }
- if(!suppressCallbacks) {
- // call final callback if one exists
- if(task.error && task.failureCallback) {
- task.failureCallback(task);
- } else if(!task.error && task.successCallback) {
- task.successCallback(task);
- }
- }
- }
- };
- /* Tasks API */
- module.exports = forge.task = forge.task || {};
- /**
- * Starts a new task that will run the passed function asynchronously.
- *
- * In order to finish the task, either task.doNext() or task.fail()
- * *must* be called.
- *
- * The task must have a type (a string identifier) that can be used to
- * synchronize it with other tasks of the same type. That type can also
- * be used to cancel tasks that haven't started yet.
- *
- * To start a task, the following object must be provided as a parameter
- * (each function takes a task object as its first parameter):
- *
- * {
- * type: the type of task.
- * run: the function to run to execute the task.
- * success: a callback to call when the task succeeds (optional).
- * failure: a callback to call when the task fails (optional).
- * }
- *
- * @param options the object as described above.
- */
- forge.task.start = function(options) {
- // create a new task
- var task = new Task({
- run: options.run,
- name: options.name || sNoTaskName
- });
- task.type = options.type;
- task.successCallback = options.success || null;
- task.failureCallback = options.failure || null;
- // append the task onto the appropriate queue
- if(!(task.type in sTaskQueues)) {
- if(sVL >= 1) {
- forge.log.verbose(cat, '[%s][%s] create queue [%s]',
- task.id, task.name, task.type);
- }
- // create the queue with the new task
- sTaskQueues[task.type] = [task];
- start(task);
- } else {
- // push the task onto the queue, it will be run after a task
- // with the same type completes
- sTaskQueues[options.type].push(task);
- }
- };
- /**
- * Cancels all tasks of the given type that haven't started yet.
- *
- * @param type the type of task to cancel.
- */
- forge.task.cancel = function(type) {
- // find the task queue
- if(type in sTaskQueues) {
- // empty all but the current task from the queue
- sTaskQueues[type] = [sTaskQueues[type][0]];
- }
- };
- /**
- * Creates a condition variable to synchronize tasks. To make a task wait
- * on the condition variable, call task.wait(condition). To notify all
- * tasks that are waiting, call condition.notify().
- *
- * @return the condition variable.
- */
- forge.task.createCondition = function() {
- var cond = {
- // all tasks that are blocked
- tasks: {}
- };
- /**
- * Causes the given task to block until notify is called. If the task
- * is already waiting on this condition then this is a no-op.
- *
- * @param task the task to cause to wait.
- */
- cond.wait = function(task) {
- // only block once
- if(!(task.id in cond.tasks)) {
- task.block();
- cond.tasks[task.id] = task;
- }
- };
- /**
- * Notifies all waiting tasks to wake up.
- */
- cond.notify = function() {
- // since unblock() will run the next task from here, make sure to
- // clear the condition's blocked task list before unblocking
- var tmp = cond.tasks;
- cond.tasks = {};
- for(var id in tmp) {
- tmp[id].unblock();
- }
- };
- return cond;
- };
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