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- /** PURE_IMPORTS_START ._AsyncAction,._AsyncScheduler PURE_IMPORTS_END */
- var __extends = (this && this.__extends) || function (d, b) {
- for (var p in b)
- if (b.hasOwnProperty(p))
- d[p] = b[p];
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- import { AsyncAction } from './AsyncAction';
- import { AsyncScheduler } from './AsyncScheduler';
- export var VirtualTimeScheduler = /*@__PURE__*/ (/*@__PURE__*/ function (_super) {
- __extends(VirtualTimeScheduler, _super);
- function VirtualTimeScheduler(SchedulerAction, maxFrames) {
- var _this = this;
- if (SchedulerAction === void 0) {
- SchedulerAction = VirtualAction;
- }
- if (maxFrames === void 0) {
- maxFrames = Number.POSITIVE_INFINITY;
- }
- _super.call(this, SchedulerAction, function () { return _this.frame; });
- this.maxFrames = maxFrames;
- this.frame = 0;
- this.index = -1;
- }
- /**
- * Prompt the Scheduler to execute all of its queued actions, therefore
- * clearing its queue.
- * @return {void}
- */
- VirtualTimeScheduler.prototype.flush = function () {
- var _a = this, actions = _a.actions, maxFrames = _a.maxFrames;
- var error, action;
- while ((action = actions.shift()) && (this.frame = action.delay) <= maxFrames) {
- if (error = action.execute(action.state, action.delay)) {
- break;
- }
- }
- if (error) {
- while (action = actions.shift()) {
- action.unsubscribe();
- }
- throw error;
- }
- };
- VirtualTimeScheduler.frameTimeFactor = 10;
- return VirtualTimeScheduler;
- }(AsyncScheduler));
- /**
- * We need this JSDoc comment for affecting ESDoc.
- * @ignore
- * @extends {Ignored}
- */
- export var VirtualAction = /*@__PURE__*/ (/*@__PURE__*/ function (_super) {
- __extends(VirtualAction, _super);
- function VirtualAction(scheduler, work, index) {
- if (index === void 0) {
- index = scheduler.index += 1;
- }
- _super.call(this, scheduler, work);
- this.scheduler = scheduler;
- this.work = work;
- this.index = index;
- this.active = true;
- this.index = scheduler.index = index;
- }
- VirtualAction.prototype.schedule = function (state, delay) {
- if (delay === void 0) {
- delay = 0;
- }
- if (!this.id) {
- return _super.prototype.schedule.call(this, state, delay);
- }
- this.active = false;
- // If an action is rescheduled, we save allocations by mutating its state,
- // pushing it to the end of the scheduler queue, and recycling the action.
- // But since the VirtualTimeScheduler is used for testing, VirtualActions
- // must be immutable so they can be inspected later.
- var action = new VirtualAction(this.scheduler, this.work);
- this.add(action);
- return action.schedule(state, delay);
- };
- VirtualAction.prototype.requestAsyncId = function (scheduler, id, delay) {
- if (delay === void 0) {
- delay = 0;
- }
- this.delay = scheduler.frame + delay;
- var actions = scheduler.actions;
- actions.push(this);
- actions.sort(VirtualAction.sortActions);
- return true;
- };
- VirtualAction.prototype.recycleAsyncId = function (scheduler, id, delay) {
- if (delay === void 0) {
- delay = 0;
- }
- return undefined;
- };
- VirtualAction.prototype._execute = function (state, delay) {
- if (this.active === true) {
- return _super.prototype._execute.call(this, state, delay);
- }
- };
- VirtualAction.sortActions = function (a, b) {
- if (a.delay === b.delay) {
- if (a.index === b.index) {
- return 0;
- }
- else if (a.index > b.index) {
- return 1;
- }
- else {
- return -1;
- }
- }
- else if (a.delay > b.delay) {
- return 1;
- }
- else {
- return -1;
- }
- };
- return VirtualAction;
- }(AsyncAction));
- //# sourceMappingURL=VirtualTimeScheduler.js.map
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