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- const canvas = document.getElementById('canvas')
- const ctx = canvas.getContext('2d')
- const width = canvas.width;
- const height = canvas.height;
- let current;
- let selection = []
- const tools = {
- graffity: {
- mousemove(e){
- (e.buttons & 1) && new Circle(e.clientX, e.clientY, +size.value, color.value)
- }
- },
- circle: {
- mousedown(e){
- current = new Circle(e.clientX, e.clientY, 1, color.value)
- },
- mousemove(e){
- if (!current) return;
- current.radius = current.distanceTo(e.clientX, e.clientY)
- Drawable.drawAll()
- },
- mouseup(e){
- current = null
- }
- },
- line: {
- mousedown(e){
- current = new Line(e.clientX, e.clientY, 0, 0, color.value, +size.value)
- },
- mousemove(e){
- if (!current) return;
- current.width = e.clientX - current.x
- current.height = e.clientY - current.y
- Drawable.drawAll()
- },
- mouseup(e){
- current = null
- }
- },
- select: {
- click(e){
- console.log(e)
- let found = Drawable.instances.filter(c => c.in && c.in(e.clientX, e.clientY))
- if (found.length){
- if (e.altKey){
- selection.push(found.pop())
- }
- else {
- selection = [found.pop()]
- }
- }
- else {
- if (!e.altKey) selection = []
- }
- Drawable.drawAll(selection)
- },
- mousedown(e){},
- mousemove(e){},
- mouseup(e){},
- },
- rectangle: {
- mousedown(e){
- current = new Rectangle(e.clientX, e.clientY, 0, 0, color.value)
- },
- mousemove(e){
- if (!current) return;
- current.width = e.clientX - current.x
- current.height = e.clientY - current.y
- Drawable.drawAll()
- },
- mouseup(e){
- current = null
- }
- },
- ellipse: {
- mousedown(e){
- current = new Ellipse(e.clientX, e.clientY, 0, 0, color.value)
- },
- mousemove(e){
- if (!current) return;
- current.width = e.clientX - current.x
- current.height = e.clientY - current.y
- Drawable.drawAll()
- },
- mouseup(e){
- current = null
- }
- }
- }
- function superHandler(evt){
- let t = tools[tool.value]
- if (typeof t[evt.type] === 'function')
- t[evt.type].call(this, evt)
- }
- canvas.onmousemove = superHandler
- canvas.onmouseup = superHandler
- canvas.onmousedown = superHandler
- canvas.onclick = superHandler
- function Drawable(){
- Drawable.addInstance(this);
- }
- const distance = (x1, y1, x2, y2) => ((x1-x2)**2 + (y1-y2)**2)**0.5
- Drawable.prototype.draw = function(){};
- Drawable.prototype.distanceTo = function(x,y){
- if (typeof this.x !== 'number' ||
- typeof this.y !== 'number'){
- return NaN
- }
- return distance(this.x, this.y, x, y)
- };
- Drawable.instances = [];
- Drawable.addInstance = function(item){
- Drawable.instances.push(item);
- }
- Drawable.drawAll = function(selection=[]){
- ctx.clearRect(0,0,width,height);
- Drawable.forAll(item => item.draw())
- selection.forEach(item => item.draw(true))
- }
- Drawable.forAll = function(callback){
- for(var i = 0; i<Drawable.instances.length;i++){
- callback(Drawable.instances[i])
- }
- }
- class Circle extends Drawable {
- constructor(x,y,radius, color){
- super()
- this.x = x
- this.y = y
- this.radius = radius
- this.color = color
- this.draw()
- }
- draw(selected){
- ctx.beginPath()
- ctx.arc(this.x, this.y, this.radius, 0, 2 * Math.PI)
- ctx.closePath()
- ctx.fillStyle = this.color
- if (selected){
- ctx.lineWidth = 2
- ctx.stroke()
- }
- ctx.fill()
- }
- in(x, y){
- return this.distanceTo(x, y) < this.radius
- }
- inBounds(x, y, w, h){
- return this.x >= x && this.x <= x + w && this.y >= y && this.y <= y + h
- }
- }
- class Line extends Drawable {
- constructor(x,y, width, height, color, lineWidth){
- super()
- this.x = x
- this.y = y
- this.width = width
- this.height = height
- this.color = color
- this.lineWidth = lineWidth
- this.draw()
- }
- draw(selected){
- ctx.beginPath()
- ctx.moveTo(this.x, this.y)
- ctx.lineTo(this.x + this.width, this.y + this.height)
- ctx.closePath()
- ctx.strokeStyle = this.color
- ctx.lineWidth = this.lineWidth
- if (selected){
- ctx.strokeStyle = '#f0f'
- ctx.stroke()
- }
- ctx.stroke()
- }
- in(x, y) {
- let rotateLine = Math.atan2(this.height, this.width)
- let rotCursor = Math.atan2(y - this.y, x - this.x)
- let distanceToPoint = distance(x, y, this.x, this.y)
- let angleLine = rotCursor - rotateLine
- let rotateX = Math.cos(angleLine) * distanceToPoint
- let rotateY = Math.sin(angleLine) * distanceToPoint
- return rotateX >= 0 && rotateX <= this.length && rotateY <= this.lineWidth/2 && rotateY >= -this.lineWidth/2
- }
- get length(){
- return this.distanceTo(this.x + this.width, this.y + this.height)
- }
- }
- class Rectangle extends Drawable{
- constructor(x, y, width, height, color){
- super()
- this.x = x
- this.y = y
- this.width = width
- this.height = height
- this.color = color
- this.draw()
- }
- draw(selected){
- ctx.beginPath()
- ctx.moveTo(this.x, this.y)
- ctx.fillRect(this.x, this.y, this.width, this.height)
- if (selected){
- ctx.rect(this.x, this.y, this.width, this.height)
- ctx.strokeStyle = '#f0f'
- ctx.stroke()
- }
- ctx.fillStyle = this.color
- ctx.stroke()
- }
- in(x, y){
- return x >= this.x && x <= this.x + this.width && y >= this.y && y <= this.y + this.height
- }
- }
- class Ellipse extends Drawable{
- #width = 0
- #height = 0
- constructor(x, y, width, height, color){
- super()
- this.x = x
- this.y = y
- this.#width = width
- this.#height = height
- this.color = color
- this.draw()
- }
- draw(selected){
- ctx.beginPath()
- ctx.moveTo(this.x, this.y)
- ctx.ellipse(this.x + this.rx, this.y + this.ry, this.rx, this.ry, 0, 0, 2 * Math.PI)
- ctx.closePath()
- if (selected){
- ctx.lineWidth = 2
- ctx.fill()
- }
- ctx.fillStyle = this.color
- ctx.fill()
- }
- in(x, y) {
- let h = this.x + this.rx
- let k = this.y + this.ry
- return Math.pow((x - h), 2)/Math.pow(this.rx, 2) + Math.pow((y - k), 2)/Math.pow(this.ry, 2) <= 1
- }
- set width(newWidth){
- if (newWidth < 0){
- this.#width = -newWidth
- this.x += newWidth
- }
- else
- this.#width = newWidth
- }
- set height(newHeight){
- if (newHeight < 0){
- this.#height = -newHeight
- this.y += newHeight
- }
- else
- this.#height = newHeight
- }
- get width(){
- return this.#width
- }
- get height(){
- return this.#height
- }
- get rx(){
- return this.#width/2
- }
- get ry(){
- return this.#height/2
- }
- }
- color.onchange = () => {
- selection.forEach(c => c.color = color.value)
- Drawable.drawAll(selection)
- }
- undo.onclick = function(){
- Drawable.instances.pop()
- Drawable.drawAll()
- }
- document.getElementById('delete').onclick = () =>{
- Drawable.instances = []
- Drawable.drawAll()
- }
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